![]() Some have ranged attacks, while others allow you to take them out from a small range as long as you keep dodging their attacks. Of course you’ll also face combat, and Dysmantle features different zombie types that will require different strategies. As you’d expect with all that loot, crafting’s a big element as well, and some resources will let you level up your stats and/or equipment, or add new ones to the list of things you can manufacture. You’ll gradually open up more and more of the world by activating towers and opening gateways, and as you progress you’ll also gain access to more and better weapons than the crowbar you start out with. And while that may sound like a rather simple gameplay nuance, the environments are a great catalyst – offering variety and new challenges that almost give it a metroidvania-like feel at times (but generally without much backtracking). Here, loot is crucial for building and upgrading stuff, and you get it by smashing stuff to bits. Yes, there are zombies walking around in Dysmantle, but this isn’t just a case of sticking to the shadows and striking when the risk of getting overwhelmed isn’t too great. But 10tons, which we first got to know as the developer of casual games like King Oddball, Tennis in the Face and Sparkle, has put a creative new spin on a tired genre here. ![]() It’s described as a “post-apocalyptic open world action RPG”, which probably fits hundreds of games on Steam right now. ![]() On the surface, Dysmantle seems like a typical indie you find on Steam. Not long after its debut in Early Access on Steam, DYSMANTLE has launched into its 1.0 version, and developer 10tons has also launched the game on PlayStation and Xbox in the process. ![]()
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